![]() An ever-pressing progression to master as many classes as possible underscores the entire player experience, as this leads to the availability of new Skills and Arts. The notion extends to Master Skills, as well, which are passive traits linked to specific classes that can also be transferred upon class mastery. It seems that this system is delicately balanced to ensure players can’t create horribly broken combinations, as this even extends to certain types of Arts, like those with field effects. This can allow for some impressive chaining of status effects, buffs, and raw damage, but it is important to note that some effects won’t trigger without proper positioning. Once you have mapped a total of three Master Arts to your character, you can then hold the ZR button to create Fusion Arts, a system that merges your Class and Master Arts in every respect, using the attack animation from the Class Art, but adding all effects from the Master Art. It is key to remind yourself of this, as a particularly valuable defender Art might only be accessible when using the class of an opposing faction, or when using the class itself. In order to keep with ease of access and selection, Arts have been mapped to the face buttons and the D-Pad, much like Xenoblade 2.īy mastering classes, players can gain access to Master Arts, which allow them a selection of Arts from the opposing faction based on their selected class. Mercifully, the game has foregone the somewhat slow-to-start Arts experience system of past Xenoblade titles, meaning you won’t need to improve the Arts themselves and lower their timers/counters for recharge. Depending on the selected class, Arts recharge via a timed interval or through an amount of successfully-connected auto-attacks (Keves for the former and Agnus for the latter). ![]() Both switching characters and selecting tactics can be performed by holding the ZL button, with the former using the L and R bumpers and the latter utilizing the D-Pad.Īside from this, combat hearkens back to previous entries in an on-the-nose fashion, as Xenoblade 3 is meant to represent a merging of the narratives and styles of the prior installments. ![]() This allows for the execution of status combos, a series staple, in much greater frequency, although the tactics menu also encourages party members to focus on specific combat objectives when being controlled artificially. Previous games locked leadership of the questing party to a specific individual, but in this installment, players can rotate their leader and control freely across the six central characters, both in the overworld and during combat. Although slow to start, players will take on the role of up to six party members as they fight across Aionios. This is the SwitchRPG review of Xenoblade Chronicles 3.Ī key question regarding whether or not Xenoblade 3 is worth your time might be: “how is it unique or distinct from other entries in the trilogy?” What sets this title apart from other entries in the series is the scale of combat, which has been vastly expanded in comparison with its predecessors. There may be others who are just as, if not better-equipped to review this game, but mine is a very unique perspective. I did everything I could to keep myself from going mad as I waited for my physical copy of Xenoblade Chronicles 3 to deliver after Nintendo shipped special edition copies on the day of release.Īfter one hundred hours, I have completed the latest installment in what, over the course of a decade, has become one of Nintendo’s most valuable and cherished pieces of intellectual property- at least, in my opinion. I returned to my beloved classic when the Definitive Edition was announced and released. I told myself, on the day of the official Nintendo Switch presentation in 2016, that if Monolith Soft were to announce a new game, I would be forced to invest in Nintendo’s next console. I waited patiently for the game to come overseas, and then waited once more for the Wii U’s opus, Xenoblade Chronicles X. ![]() I have loved the Xenoblade series since I first laid eyes on it in 2009, watching field exploration videos on YouTube from the first, then un-localized entry in the series. ![]()
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